A downloadable game

+ + + update + + + update + + + update + + + update + + + update + + + update + + +

  •  gameplay experience improved: With the new update many levels got an answer selection, so there is less walking around.
  • 10 brand new levels (look at the screenshots) including music and deduction based puzzles.
  • A new hidden "special thanks"-screen.

+ + + update + + + update + + + update + + + update + + + update + + + update + + +


1818, Ingolstadt, Germany.

Cranknstein is the result of several scientific experiments made by Dr. V. Cranknstein trying to create a sapient creature. Repulsed by his work and furious about the creature not being able to solve the easiest puzzles - and not even did the crank work at all -, Dr. Cranknstein locked him up in his laboratory and left the scene forever.

As his feelings are understandably hurt, Cranknstein tries to escape from the laboratory to take his revenge on mankind...

Unfortunately Cranknstein has not managed to escape from the place for the last 204 years, so now it is your task to help him flee from his prison and thus fulfill his plans!

  • Puzzle-escape-game
  • 50 levels of brainteasing fun
  • hints and checkpoints
  • secrets to unlock
  • ORIGINAL SCORE BY FLOPPY

I hope you have fun with my game made with pulp :)

StatusReleased
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
Authorcranknstein
GenrePuzzle
TagsEscape Game, Horror, Playdate, Singleplayer, Top Down Adventure
Average sessionA few seconds
LanguagesEnglish
AccessibilityHigh-contrast

Download

Download
Cranknstein-II_V2.pdx.zip 186 kB

Development log

Comments

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Fun collection of brain teasers.  A few were quite vague in how to approach them.  A few I had to step away, but upon returning I would figure out the hints.  Rating: 4 / 5

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Thank you very much for taking your time rating and commenting my game! Really appreciate it!

Thanks, I've enjoyed this. In case you didn't know, sideloading treats this update as a new game as the name changed, and there is no version number or build number in the pdxinfo.

(+1)

Ah, I see! Thank you for the hint, I didn‘t  think about that, but it totally makes sense… I will pay attention to this in future updates!